Hyprwind®
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Solution — Video Editing

From raw frames to the final cut — video shaped for the feed it has to survive.

A cut that works on a cinema screen loses a mobile viewer in three seconds. We edit for the placement: the hook first, the aspect ratio the platform actually serves, legible titles at thumbnail size, and sound that still carries when it is played muted with captions on.

(01) — What we do

Product animation

CG product in motion — mechanisms, assembly and feature reveals shot from angles a camera could not reach and a prototype would not survive.

360° turntables

Seamless rotation loops for product pages and marketplaces, exported to each platform’s duration and ratio rules.

Motion graphics & titles

Type, transitions and data-driven graphics built as reusable templates, so the next twenty videos do not start from scratch.

Social edits & reels

Vertical cuts with the hook in the opening seconds, paced for sound-off viewing and versioned per platform.

Explainer & demo videos

Screen capture, narration and animation combined into a walkthrough that shows the product working rather than describing it.

Colour & finishing

Grading, clean-up and delivery encodes that hold up after a platform re-compresses them.

Scripting & storyboarding

The structure decided before the timeline — script, boards and shot list, so an edit is assembly rather than archaeology.

Captions & localisation

Accurate captions, subtitle files and localised versions, because most of the feed watches with the sound off.

(02) — How it runs

01

Script & board

We agree the message, the length and the placement first, then board the beats — the cheapest place to change a video is before anyone opens an editor.

02

Assemble & animate

Rough cut for structure, then graphics, CG and sound, with review rounds on a shared link and timecoded notes rather than forwarded screenshots.

03

Finish & version

Grade, mix, caption, then export every ratio and duration the campaign needs, delivered with project files and templates you keep.

What you hold at the end

  • Master edit plus per-platform aspect ratios
  • Motion graphics, titles and lower thirds
  • Colour grade and audio mix
  • Burned-in and sidecar caption files
  • Project files and reusable templates
(04) — Straight answers

Do you shoot footage as well as edit it?

We direct and edit, and bring in crews for live-action shoots. A large share of our work needs no camera at all — the product is built and lit in 3D.

What do you need from us to start?

Footage or product data, brand assets, and the placements the video is for. If a script does not exist yet, we write one against the message you want to land.

How many rounds of revision are included?

Two structured rounds — one after the rough cut, one after the finish — which is where nearly all useful feedback happens. Further rounds are quoted before they start.